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Davy Jones' Locker

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For other uses, see Davy Jones' Locker (disambiguation)
Black Pearl Locker Expanse
Lockersig
General information
Location

The Underworld

Points of interest

Isla Sirena
Fiddler's Green
Dunes of Delirium
Liars' Graveyard
Canyon of Forsaken Ships

Notable inhabitants

Jack Sparrow
Jocard
Crabs
Weatherby Swann
Black Bart

Societal
Affiliation

Davy Jones
Will Turner
Calypso

Behind the scenes
First appearance

At World's End (video game)

Latest appearance

At World's End

"Jack Sparrow is taken, body and soul, to a place not of death, but punishment. The worst fate a person can bring upon himself...stretching on forever. That's what awaits at Davy Jones' Locker."
Tia Dalma[src]

Davy Jones' Locker, also referred to as the Land of the Dead, was a dimension to which souls claimed by the sea, or devoured by the Kraken, were sent. Though it was sometimes used as a term to refer to the bottom of the ocean, Davy Jones' Locker was a barren wasteland. People imprisoned there are technically not dead, but they cannot die. This is why Tia Dalma couldn't bring Jack Sparrow back to life–like she did with Hector Barbossa–as he was trapped, not dead.

History

"Trust me, young Master Turner. It's not gettin' to the Land of the Dead that's the problem. It's gettin' back."
Hector Barbossa to Will Turner.[src]
Jack Sparrow -12

Jack Sparrow in the Locker.

The Locker was used by Davy Jones to relegate souls that either refused to join his crew or Jones himself deemed unfit to serve aboard the Flying Dutchman. The interior of the Locker represented a soul's worst fear, so its appearance was believed to be perceived differently by everyone who entered it.

Crew in the Locker

The Motley crew in Davy Jones' Locker.

For Jack Sparrow, the Locker was a vast expanse of hot sand, on which he and his ship, the Black Pearl, were marooned with no hope of reaching the sea. Here, Jack was confronted by physical manifestations of the various aspects of his persona, created to send him mad over time. This punishment played on Sparrow's love of the sea (in that he equated it with freedom), along with his pride in being "the one and only" Captain Jack Sparrow.

Souls AWE

The lost souls in Davy Jones' Locker.

Sparrow was one of the few to ever escape from the Locker, with the help of his former crew, under the guidance of Hector Barbossa. Black Bart was another to escape, as was Jocard with Sparrow's assistance.

Isla Sirena was said to reside in the Locker, though it could also appear in the real world, presumably when the Sirens were attempting to lure sailors to their doom. Jack Sparrow was one of the few to visit the cave of the mermaids beneath the island, many years before he would visit the Locker itself—though during Sparrow's visit Isla Sirena was visible in the world of the living.

Locker art

Davy Jones' Locker concept art

Behind the scenes

  • For filming At World's End, scenes in Davy Jones' Locker were filmed at the Bonneville Salt Flats in Utah.
  • In real-world history, Davy Jones' Locker is an idiom for the bottom of the sea: the state of death among drowned sailors, while in At World's End, it was portrayed as a sort of purgatory.
  • In the At World's End video game, there are several characteristics of the Locker that does not appear in the film.
    • In the PS2, PC, PSP, Wii, Nintendo DS: As Barbossa, the player has to cross over several patches of "safe" land and carcasses instead of walking on the sandy desert out of which mutilated zombie hands would attempt to pull the player down. Also visible are whirlwinds of sand in the backdrop, along with a gigantic dead body of the Kraken and several wrecked ships which are inhabited by undead-like pirates, similar to the Drifiting Dead from the other console versions of the game, who attempt to jump onto the moving Black Pearl. Distant mountains are also viewable in the scenery. 
    • Another area in the ocean in this version of the game, resembles a primordial volcanic canyon. As Jack, the player has to descend through the valley in search of Gentleman Jocard while facing adversity from extensively dangerous aforementioned pirates, who have objects such as cannons and anchors attached to their bodies. Jack has to free Jocard from a bone-cage set against a backdrop of lava and molten rocks.
    • The volcanic area might be a reference to Hades considering that Greek mythology forms the basis of the plotline of Davy Jones ferrying the souls of the dead to the other side. The Flying Dutchman itself could be a reference to Charon.
    • In the Xbox 360 and PS3 versions of the same game, there is an area in Davy Jones' Locker called "The Stormy Ship". There, an unknown pirate steers the wheel of his wrecked ship for eternity. This may be a reference to the skeleton helmsman from the Pirates of the Caribbean ride.
    • The Drifting Dead in this version of the game includes Black Bart, and the Fiddler's Green tavern makes an appearance.
  • In Pirates of the Caribbean: The Curse of the Black Pearl when Koehler and Twigg find Jack Sparrow in Fort Charles prison, Jack says that the deepest circle of Hell is reserved for betrayers and mutineers. In the junior novelization book he says that the deepest circle of Davy Jones's Locker is reserved for betrayers and mutineers.
Wiki
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Appearances

Sources

External links

See also

Locations in Pirates of the Caribbean
Africa
Barbary CoastCalabarKermaSlave CoastTripoli

The Americas
FloridaMexicoNew OrleansNorth Carolina
PanamaPeruSavannahVirginia


Asia
BombayChinaHong KongIndiaNipponShanghaiSingapore


The Bahamas
AndrosNassauNew AvalonNew Providence


The Caribbean
AntiguaCubaHispaniolaIle d'Etable de PorcIsla De La AvariciaIsla CrucesIsla de Muerta
Isla de PelegostosMartiniquePadres Del FuegoPort RoyalShipwreck IslandTortugaUnnamed Island


Europe
CádizFranceGibraltarGreat BritainHolland
LondonMarseillesPortugalSpain


Other locations
Davy Jones' LockerFarthest GateIce PassageIsla Sirena

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